Mark-David Hosale

computational artist and composer

Mark-David Hosale

Mark-David Hosale is a computational artist and composer. He is an Associate Professor in Computational Arts in the School of the Arts, Media, Performance, and Design, Toronto, Ontario, Canada. He has given lectures and taught internationally at institutions in Denmark, The Netherlands, Norway, Canada, and the United States. His solo and collaborative work has been exhibited internationally at such venues as the SIGGRAPH Art Gallery (2005), International Symposium on Electronic Art (ISEA2006), BlikOpener Festival, Delft, The Netherlands (2010), the Dutch Electronic Art Festival (DEAF2012), Biennale of Sidney (2012), Toronto’s Nuit Blanche (2012), Art Souterrain, Montréal (2013), and a Collateral event at the Venice Biennale (2015), among others. He is co-editor of the upcoming anthology, Worldmaking as Techné: Participatory Art, Music, and Architecture  (Riverside Press, 2018).

Mark-David’s work explores the boundaries between the virtual and the physical world that results in a disparate practice that spans from performance (music and theatre) to public and gallery based art. The connecting tissue in his work is an interest in knowing. How do we come to know something? How do we know we know? And, how do we express what we know to each other? Essentially, everything we know know, we know through our senses. Through immersive art we are able to create new experiences that saturate the senses, expressing concepts that are beyond language and only genuinely knowable through the senses.

His research activities support his work and are concerned with the development of custom solutions (electronics hardware and software), primarily for the development of technology-based interactive art works, using open source and open platform resources in their development. He is also invested in a parallel theoretical practice that has been focused on a concept called worldmaking. Works that focus on worldmaking challenge the World and how it could be through a kind of future-making, and/or other worldmaking, by creating alternate realties as artworks that are simultaneously ontological propositions.